DMA

Arrows

generic
world: Generic
Ammunition
categories: ammunition
Bow
categories: bow
counted
attachment: counted
incomplete
attachment: incomplete
weapon
attachment: weapon
tiny
size: TinyEstimation: estimation from weapon size"
uncommon
probability: Uncommon
An arrow used as a melee weapon is treated as a light improvised weapon (-4 penalty on attack rolls) and deals damage as a dagger of its size (critical multiplier x2). Arrows come in a leather quiver that holds 20 arrows. An arrow that hits its target is destroyed; one that misses has a 50% chance of being destroyed or lost.

WTC 17524
WTC 17524
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Value:please add value to help/labels.config1 gp Total:1 gp
Weight:please add weight to help/labels.config3 lbs Total:3 lbsMetric:1½ kgCarat:7500 ct
Substance:please add substance to help/labels.configwood ¼ in Total:1/48 ftMetric:5/6 cm
Hardness:please add hardness to help/labels.config5
Hp:please add hp to help/labels.config1
Break DC:please add break DC to help/labels.config
Qualities:please add qualities to help/labels.config
Effects:please add effects to help/labels.config
Appearances:please add appearances to help/labels.config
Common A leather quiver with some arrows.
Synonyms:please add synonyms to help/labels.config
Count:please add count to help/labels.config20
Unit:please add unit to help/labels.configpiece
Incomplete:please add incomplete to help/labels.configprojectile; missing arrow has 50% chance of being destroyed
Damage:please add damage to help/labels.config1d4
Splash:please add splash to help/labels.config
Critical:please add critical to help/labels.configx2
Weapon Type:please add weapon type to help/labels.configPiercing or Slashing
Weapon Style:please add weapon style to help/labels.configLight Melee
Proficiency:please add proficiency to help/labels.configImprovised
Range Increment:please add range increment to help/labels.config10 ft Total:10 ftMetric:4 m
Reach:please add reach to help/labels.config5 ft Total:5 ftMetric:2 m
References:please add references to help/labels.configPlayer's Handbook p. 114/117/118
File:please add file to help/labels.configBaseItems/WTC 17524.dma lines 4212 to 4248


#----- Arrows base item with counted, incomplete, weapon Arrows = count 20; unit piece; incomplete "projectile; missing arrow has 50% chance of being destroyed"; damage 1d4; weapon type Piercing or Slashing; critical x2; weapon style Light Melee; proficiency Improvised; range increment 10 ft; reach 5 ft; value 1 gp; weight 3 lbs; probability Uncommon; size [~, estimation from weapon size"] Tiny; hardness 5; hp 1; appearances Common "A leather quiver with some arrows."; substance wood 1/4 in; world Generic; references "WTC 17524" 114/117/118; description "An arrow used as a melee weapon is treated as a light improvised weapon (-4 penalty on attack rolls) and deals damage as a dagger of its size (critical multiplier x2). Arrows come in a leather quiver that holds 20 arrows. An arrow that hits its target is destroyed; one that misses has a 50% chance of being destroyed or lost."; categories ammunition, bow. #.....