DMA

Caltrops 

A caltrop is a four-pronged iron spike crafted so that one prong faces up no matter how the caltrop comes to rest. You scatter caltrops on the ground in the hope that your enemies step on them or are at least forced to slow down to avoid them. One 2- pound bag of caltrops covers an area 5 feet square. 

 
WTC 17524
WTC 17524
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Value:please add value to help/labels.config1 gp Total:1 gp 
Weight:please add weight to help/labels.config2 lbs Total:2 lbsMetric:1 kgCarat:5000 ct 
Substance:please add substance to help/labels.configiron 1 in Total:1/12 ftMetric:3 1/3 cm 
Hardness:please add hardness to help/labels.config10 
Hp:please add hp to help/labels.config24 
Break DC:please add break DC to help/labels.config 
Qualities:please add qualities to help/labels.config 
Effects:please add effects to help/labels.config 
Appearances:please add appearances to help/labels.config
Common A bag full of caltrops.
 
Synonyms:please add synonyms to help/labels.config 
Incomplete:please add incomplete to help/labels.configThe following aspects of the item are not yet handled by jDMA. They could be handled by adding the ability to create a construct with speed 0, reach 0 ft and the given attach modes.

Each time a creature moves into an area covered by caltrops (or spends a round fighting while standing in such an area), it might step on one. The caltrops make an attack roll (base attack bonus +0) against the creature. For this attack, the creature's shield, armor, and deflection bonuses do not count. (Deflection averts blows as they approach, but it does not prevent a creature from touching something dangerous.) If the creature is wearing shoes or other footwear, it gets a +2 armor bonus to AC. If the caltrops succeed on the attack, the creature has stepped on one. The caltrop deals 1 point of damage, and the creature s speed is reduced by one-half because its foot is wounded. This movement penalty lasts for 24 hours, or until the creature is successfully treated with a DC 15 Heal check, or until it receives at least 1 point of magical curing. A charging or running creature must immediately stop if it steps on a caltrop. Any creature moving at half speed or slower can pick its way through a bed of caltrops with no trouble. The DM judges the effectiveness of caltrops against unusual opponents. A Small monstrous centipede, for example, can slither through an area containing caltrops with no chance of hurting itself, and a fire giant wearing fire giant-sized boots is immune to normal-size caltrops. (They just get stuck in the soles of his boots.) 

References:please add references to help/labels.configPlayer's Handbook p. 126 
File:please add file to help/labels.configBaseItems/WTC 17524.dma  lines 327 to 379


#----- Caltrops base item with incomplete Caltrops = incomplete "The following aspects of the item are not yet handled by jDMA. They could be handled by adding the ability to create a construct with speed 0, reach 0 ft and the given attach modes. Each time a creature moves into an area covered by caltrops (or spends a round fighting while standing in such an area), it might step on one. The caltrops make an attack roll (base attack bonus +0) against the creature. For this attack, the creature's shield, armor, and deflection bonuses do not count. (Deflection averts blows as they approach, but it does not prevent a creature from touching something dangerous.) If the creature is wearing shoes or other footwear, it gets a +2 armor bonus to AC. If the caltrops succeed on the attack, the creature has stepped on one. The caltrop deals 1 point of damage, and the creature s speed is reduced by one-half because its foot is wounded. This movement penalty lasts for 24 hours, or until the creature is successfully treated with a DC 15 Heal check, or until it receives at least 1 point of magical curing. A charging or running creature must immediately stop if it steps on a caltrop. Any creature moving at half speed or slower can pick its way through a bed of caltrops with no trouble. The DM judges the effectiveness of caltrops against unusual opponents. A Small monstrous centipede, for example, can slither through an area containing caltrops with no chance of hurting itself, and a fire giant wearing fire giant-sized boots is immune to normal-size caltrops. (They just get stuck in the soles of his boots.)"; value 1 gp; weight 2 lbs; probability Rare; size Diminutive; hardness 10; hp 24; appearances Common "A bag full of caltrops."; substance iron 1 in; world Generic; references "WTC 17524" 126; description "A caltrop is a four-pronged iron spike crafted so that one prong faces up no matter how the caltrop comes to rest. You scatter caltrops on the ground in the hope that your enemies step on them or are at least forced to slow down to avoid them. One 2- pound bag of caltrops covers an area 5 feet square."; categories gear, construct. #.....