DMA

Dagger

generic
world: Generic
Dagger
categories: dagger
incomplete
attachment: incomplete
weapon
attachment: weapon
tiny
size: Tiny
common
probability: Common
The dagger is a common secondary weapon. You get a +2 bonus on Sleight of Hand checks made to conceal a dagger on your body (see the Sleight of Hand skill, page 81).

WTC 17524
WTC 17524
Player Name:The name of this item shown to the player.
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Value:please add value to help/labels.config2 gp Total:2 gp
Weight:please add weight to help/labels.config1 lb Total:1 lbsMetric:½ kgCarat:2500 ct
Substance:please add substance to help/labels.configsteel 1/15 in Total:1/180 ftMetric:2/9 cm
Hardness:please add hardness to help/labels.config10
Hp:please add hp to help/labels.config1
Break DC:please add break DC to help/labels.config
Qualities:please add qualities to help/labels.config
Effects:please add effects to help/labels.config
Appearances:please add appearances to help/labels.config
Common A simple dagger.
Very Rare A rusty dagger
Synonyms:please add synonyms to help/labels.config
Incomplete:please add incomplete to help/labels.config+2 bonus on Sleight of Hand check made to conceal it
Damage:please add damage to help/labels.config1d4
Splash:please add splash to help/labels.config
Critical:please add critical to help/labels.config19-20/x2
Weapon Type:please add weapon type to help/labels.configPiercing or Slashing
Weapon Style:please add weapon style to help/labels.configLight Melee
Proficiency:please add proficiency to help/labels.configSimple
Range Increment:please add range increment to help/labels.config10 ft Total:10 ftMetric:4 m
Reach:please add reach to help/labels.config5 ft Total:5 ftMetric:2 m
References:please add references to help/labels.configPlayer's Handbook p. 116/120
File:please add file to help/labels.configBaseItems/WTC 17524.dma lines 2549 to 2582


#----- Dagger base item with incomplete, weapon Dagger = incomplete "+2 bonus on \Skill{Sleight of Hand} check made to conceal it"; damage 1d4; weapon type Piercing or Slashing; critical 19-20/x2; weapon style Light Melee; proficiency Simple; range increment 10 ft; reach 5 ft; value 2 gp; weight 1 lb; probability Common; size Tiny; hardness 10; hp 1; appearances Common "A simple dagger.", Very Rare "A rusty dagger"; substance steel 1/15 in; world Generic; references "WTC 17524" 116/120; description "The dagger is a common secondary weapon. You get a +2 bonus on Sleight of Hand checks made to conceal a dagger on your body (see the Sleight of Hand skill, page 81)."; categories dagger. #.....