DMA

Flail 

With a flail, you get a +2 bonus on opposed attack rolls made to disarm an enemy (including the roll to avoid being disarmed if such an attempt fails). You can also use this weapon to make trip attacks. If you are tripped during your own trip attempt, you can drop the flail to avoid being tripped. 

 
WTC 17524
WTC 17524
Player Name:The name of this item shown to the player.
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Value:please add value to help/labels.config8 gp Total:8 gp 
Weight:please add weight to help/labels.config5 lbs Total:5 lbsMetric:2½ kgCarat:12500 ct 
Substance:please add substance to help/labels.configwood ½ in Total:1/24 ftMetric:1 2/3 cm 
Hardness:please add hardness to help/labels.config5 
Hp:please add hp to help/labels.config1 
Break DC:please add break DC to help/labels.config 
Qualities:please add qualities to help/labels.config 
Effects:please add effects to help/labels.config 
Appearances:please add appearances to help/labels.config
Common A flail.
Very Rare A rusty flail.
 
Synonyms:please add synonyms to help/labels.config 
Incomplete:please add incomplete to help/labels.config+2 on opposed attack rolls to disarm; allows trip; can be dropped in trip 
Damage:please add damage to help/labels.config1d8 
Splash:please add splash to help/labels.config 
Critical:please add critical to help/labels.configx2 
Weapon Type:please add weapon type to help/labels.configBludgeoning 
Weapon Style:please add weapon style to help/labels.configOne-Handed Melee 
Proficiency:please add proficiency to help/labels.configMartial 
Range Increment:please add range increment to help/labels.config10 ft Total:10 ftMetric:4 m 
Reach:please add reach to help/labels.config5 ft Total:5 ftMetric:2 m 
References:please add references to help/labels.configPlayer's Handbook p. 115/116/120 
File:please add file to help/labels.configBaseItems/WTC 17524.dma  lines 3420 to 3455


#----- Flail base item with incomplete, weapon Flail = incomplete "+2 on opposed attack rolls to disarm; allows trip; can be dropped in trip"; damage 1d8; weapon type Bludgeoning; critical x2; weapon style One-Handed Melee; proficiency Martial; range increment 10 ft; reach 5 ft; value 8 gp; weight 5 lbs; probability Common; size Small; hardness 5; hp 1; appearances Common "A flail.", Very Rare "A rusty flail."; substance wood 1/2 in; world Generic; references "WTC 17524" 115/116/120; description "With a flail, you get a +2 bonus on opposed attack rolls made to disarm an enemy (including the roll to avoid being disarmed if such an attempt fails). You can also use this weapon to make trip attacks. If you are tripped during your own trip attempt, you can drop the flail to avoid being tripped."; categories mace. #.....