DMA

Net

generic
world: Generic
incomplete
attachment: incomplete
weapon
attachment: weapon
small
size: SmallEstimation
very rare
probability: Very RareEstimation
A fighting net has small barbs in the weave and a trailing rope to control netted opponents. You use it to entangle enemies. When you throw a net, you make a ranged touch attack against your target. A net's maximum range is 10 feet. If you hit, the target is entangled. An entangled creature takes a -2 penalty on attack rolls and a -4 penalty on Dexterity, can move at only half speed, and cannot charge or run. If you control the trailing rope by succeeding on an opposed Strength check while holding it, the entangled creature can move only within the limits that the rope allows. If the entangled creature attempts to cast a spell, it must make a DC 15 Concentration check or be unable to cast the spell.

An entangled creature can escape with a DC 20 Escape Artist check (a full-round action). The net has 5 hit points and can be burst with a DC 25 Strength check (also a full-round action).

A net is useful only against creatures within one size category of you. For instance, a Small character wielding a net can entangle Tiny, Small, or Medium creatures.

A net must be folded to be thrown effectively. The first time you throw your net in a fight, you make a normal ranged touch attack roll. After the net is unfolded, you take a -4 penalty on attack rolls with it. It takes 2 rounds for a proficient user to fold a net and twice that long for a nonproficient one to do so.


WTC 17524
WTC 17524
Player Name:The name of this item shown to the player.
This can be set to keep the player in the dark about the real purpose and qualities of the item.
On the other hand, the player can change this name to his liking as well.
Value:please add value to help/labels.config20 gp Total:20 gp
Weight:please add weight to help/labels.config6 lbs Total:6 lbsMetric:3 kgCarat:15000 ct
Substance:please add substance to help/labels.configrope 2½ in Total:5/24 ftMetric:8 1/3 cmEstimation
Hardness:please add hardness to help/labels.config0
Hp:please add hp to help/labels.config1
Break DC:please add break DC to help/labels.config25
Qualities:please add qualities to help/labels.config
Effects:please add effects to help/labels.config
Appearances:please add appearances to help/labels.config
Common A net.
Very Rare A patched net.
Synonyms:please add synonyms to help/labels.config
Incomplete:please add incomplete to help/labels.configentangling (-2 to attack, -4 Dex, move half, no run or charge); DC 15 Concentration check to cast spell; escape with DC Escape Artist check; only usefull against creatures within one size category; must be folded to throw effectively (2 rounds) or -4 to attack
Damage:please add damage to help/labels.config+0
Splash:please add splash to help/labels.config
Critical:please add critical to help/labels.config
Weapon Type:please add weapon type to help/labels.configNone
Weapon Style:please add weapon style to help/labels.configRanged
Proficiency:please add proficiency to help/labels.configExotic
Range Increment:please add range increment to help/labels.config10 ft Total:10 ftMetric:4 m
Reach:please add reach to help/labels.config5 ft Total:5 ftMetric:2 m
References:please add references to help/labels.configPlayer's Handbook p. 117/119-120
File:please add file to help/labels.configBaseItems/WTC 17524.dma lines 4935 to 4992


#----- Net base item with incomplete, weapon Net = incomplete "entangling (-2 to attack, -4 Dex, move half, no run or charge); DC 15 \Skill{Concentration} check to cast spell; escape with DC \Skill{Escape Artist} check; only usefull against creatures within one size category; must be folded to throw effectively (2 rounds) or -4 to attack"; damage +0; weapon type None; weapon style Ranged; proficiency Exotic; range increment 10 ft; reach 5 ft; value 20 gp; weight 6 lbs; probability [~] Very Rare; size [~] Small; hardness 0; hp 1; appearances Common "A net.", Very Rare "A patched net."; substance [~] rope 2 1/2 in; break DC 25; world Generic; references "WTC 17524" 117/119-120; description "A fighting net has small barbs in the weave and a trailing rope to control netted opponents. You use it to entangle enemies. When you throw a net, you make a ranged touch attack against your target. A net's maximum range is 10 feet. If you hit, the target is entangled. An entangled creature takes a -2 penalty on attack rolls and a -4 penalty on Dexterity, can move at only half speed, and cannot charge or run. If you control the trailing rope by succeeding on an opposed Strength check while holding it, the entangled creature can move only within the limits that the rope allows. If the entangled creature attempts to cast a spell, it must make a DC 15 Concentration check or be unable to cast the spell. An entangled creature can escape with a DC 20 Escape Artist check (a full-round action). The net has 5 hit points and can be burst with a DC 25 Strength check (also a full-round action). A net is useful only against creatures within one size category of you. For instance, a Small character wielding a net can entangle Tiny, Small, or Medium creatures. A net must be folded to be thrown effectively. The first time you throw your net in a fight, you make a normal ranged touch attack roll. After the net is unfolded, you take a -4 penalty on attack rolls with it. It takes 2 rounds for a proficient user to fold a net and twice that long for a nonproficient one to do so.". #.....