DMA

Whip 

A whip deals nonlethal damage. It deals no damage to any creature with an armor bonus of +1 or higher or a natural armor bonus of +3 or higher. The whip is treated as a melee weapon with 15-foot reach, though you don't threaten the area into which you can make an attack. In addition, unlike most other weapons with reach, you can use it against foes anywhere within your reach (including adjacent foes).

Using a whip provokes an attack of opportunity, just as if you had used a ranged weapon.

Because a whip can wrap around an enemy's leg or other limb, you can make trip attacks with a it. If you are tripped during your own trip attempt, you can drop the whip to avoid being tripped.

When using a whip, you get a +2 bonus on opposed attack rolls made to disarm an opponent (including the roll to keep from being disarmed if the attack fails). You can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with a whip sized for you, even though it isn't a light weapon for you. 


 
WTC 17524
WTC 17524
Player Name:The name of this item shown to the player.
This can be set to keep the player in the dark about the real purpose and qualities of the item.
On the other hand, the player can change this name to his liking as well.
 
Value:please add value to help/labels.config1 gp Total:1 gp 
Weight:please add weight to help/labels.config2 lbs Total:2 lbsMetric:1 kgCarat:5000 ct 
Substance:please add substance to help/labels.configleather ½ in Total:1/24 ftMetric:1 2/3 cm 
Hardness:please add hardness to help/labels.config2 
Hp:please add hp to help/labels.config1 
Break DC:please add break DC to help/labels.config 
Qualities:please add qualities to help/labels.config 
Effects:please add effects to help/labels.config 
Appearances:please add appearances to help/labels.config
Common A whip.
Very Rare A worn whip.
 
Synonyms:please add synonyms to help/labels.config 
Incomplete:please add incomplete to help/labels.configdoes not deal damage if armor bonus +1 or higher; does not deal damage to natural armor +3 or higher; can be used within reach; does not threaten area into which attack can be made; using the whip produces an attack of opportunity; trip; trip drop; +2 to disarm; can be used with Weapon Finesse 
Damage:please add damage to help/labels.config1d3 nonlethal 
Splash:please add splash to help/labels.config 
Critical:please add critical to help/labels.configx2 
Weapon Type:please add weapon type to help/labels.configSlashing 
Weapon Style:please add weapon style to help/labels.configOne-Handed Melee 
Proficiency:please add proficiency to help/labels.configExotic 
Range Increment:please add range increment to help/labels.config10 ft Total:10 ftMetric:4 mEstimationEstimation 
Reach:please add reach to help/labels.config15 ft Total:15 ftMetric:6 m 
References:please add references to help/labels.configPlayer's Handbook p. 115/117/121-122 
File:please add file to help/labels.configBaseItems/WTC 17524.dma  lines 4455 to 4509


#----- Whip base item with incomplete, weapon Whip = incomplete "does not deal damage if armor bonus +1 or higher; does not deal damage to natural armor +3 or higher; can be used within reach; does not threaten area into which attack can be made; using the whip produces an attack of opportunity; trip; trip drop; +2 to disarm; can be used with Weapon Finesse"; damage 1d3 nonlethal; weapon type Slashing; critical x2; weapon style One-Handed Melee; proficiency Exotic; range increment [~] 10 ft; reach 15 ft; value 1 gp; weight 2 lbs; probability [~] Rare; size [~] Small; hardness 2; hp 1; appearances Common "A whip.", Very Rare "A worn whip."; substance leather 1/2 in; world Generic; references "WTC 17524" 115/117/121-122; description "A whip deals nonlethal damage. It deals no damage to any creature with an armor bonus of +1 or higher or a natural armor bonus of +3 or higher. The whip is treated as a melee weapon with 15-foot reach, though you don't threaten the area into which you can make an attack. In addition, unlike most other weapons with reach, you can use it against foes anywhere within your reach (including adjacent foes). Using a whip provokes an attack of opportunity, just as if you had used a ranged weapon. Because a whip can wrap around an enemy's leg or other limb, you can make trip attacks with a it. If you are tripped during your own trip attempt, you can drop the whip to avoid being tripped. When using a whip, you get a +2 bonus on opposed attack rolls made to disarm an opponent (including the roll to keep from being disarmed if the attack fails). You can use the \Feat{Weapon Finesse} feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with a whip sized for you, even though it isn't a light weapon for you.". #.....