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base quality
| Name | Short Description | World | Type | Effects | Qualifier | |
| Summon another Mephit of the same variety with 25% chance of success. | Generic | Supernatural | *undefined* | *undefined* | ||
| Summon another Mephit of the same variety with 25% chance of success. | Generic | Supernatural | *undefined* | *undefined* | ||
| Summon another Mephit of the same variety with 25% chance of success. | Generic | Supernatural | *undefined* | *undefined* | ||
| Summon another Mephit of the same variety with 25% chance of success. | Generic | Supernatural | *undefined* | *undefined* | ||
| Summon 1d4 ghouls (100% success) or 2d4 dretches (60% success). | Forgotten Realms | Spell-like | *undefined* | *undefined* | ||
| Aura to 60 ft, Will DC $dc or as FearPlayer's Handbook p. 229 (30 ft cone, 1 rounds, become panicked (shaken plus run away as far as possible) unless Will DC 10, otherwise shaken (-2 attack, saves, skill and ability checks)) | Forgotten Realms | Supernatural | *undefined* | *undefined* | ||
| Aura to 60 ft, Will DC $dc or as FearPlayer's Handbook p. 229 (30 ft cone, 1 rounds, become panicked (shaken plus run away as far as possible) unless Will DC 10, otherwise shaken (-2 attack, saves, skill and ability checks)) | Forgotten Realms | Supernatural | *undefined* | *undefined* | ||
| Aura to 60 ft, Will DC $dc or as FearPlayer's Handbook p. 229 (30 ft cone, 1 rounds, become panicked (shaken plus run away as far as possible) unless Will DC 10, otherwise shaken (-2 attack, saves, skill and ability checks)) | Forgotten Realms | Supernatural | *undefined* | *undefined* | ||
| Aura to 60 ft, Will DC $dc or as FearPlayer's Handbook p. 229 (30 ft cone, 1 rounds, become panicked (shaken plus run away as far as possible) unless Will DC 10, otherwise shaken (-2 attack, saves, skill and ability checks)) | Forgotten Realms | Supernatural | *undefined* | *undefined* | ||
| Summon 1d4 ghouls (100% success) or 2d4 dretches (60% success). | Forgotten Realms | Spell-like | *undefined* | *undefined* | ||
| Aura to 60 ft, Will DC $dc or as FearPlayer's Handbook p. 229 (30 ft cone, 1 rounds, become panicked (shaken plus run away as far as possible) unless Will DC 10, otherwise shaken (-2 attack, saves, skill and ability checks)) | Forgotten Realms | Supernatural | *undefined* | *undefined* | ||
| Aura to 60 ft, Will DC $dc or as FearPlayer's Handbook p. 229 (30 ft cone, 1 rounds, become panicked (shaken plus run away as far as possible) unless Will DC 10, otherwise shaken (-2 attack, saves, skill and ability checks)) | Forgotten Realms | Supernatural | *undefined* | *undefined* | ||
| Summon 1d4 ghouls (100% success) or 2d4 dretches (60% success). | Forgotten Realms | Spell-like | *undefined* | *undefined* | ||
| Summon another Mephit of the same variety with 25% chance of success. | Generic | Supernatural | *undefined* | *undefined* | ||
| Summon another Mephit of the same variety with 25% chance of success. | Generic | Supernatural | *undefined* | *undefined* | ||
| +1 Armor | A magical armor bonus. | Generic | Supernatural | Armor Class +1 enhancementenhancement bonus this modifier does not stack with similar ones | +1 | |
| +1 Armor | A magical armor bonus. | Generic | Supernatural | Armor Class +1 enhancementenhancement bonus this modifier does not stack with similar ones | +1 | |
| +1 Armor | A magical armor bonus. | Generic | Supernatural | Armor Class +1 enhancementenhancement bonus this modifier does not stack with similar ones | +1 | |
| +1 Armor | A magical armor bonus. | Generic | Supernatural | Armor Class +1 enhancementenhancement bonus this modifier does not stack with similar ones | +1 | |
| +1 Weapon | A magical weapon bonus. | Generic | Supernatural | Attack +1 enhancementenhancement bonus this modifier does not stack with similar ones, Damage +1 enhancementenhancement bonus this modifier does not stack with similar ones | +1 | |
| +1 Weapon | A magical weapon bonus. | Generic | Supernatural | Attack +1 enhancementenhancement bonus this modifier does not stack with similar ones, Damage +1 enhancementenhancement bonus this modifier does not stack with similar ones | +1 | |
| +1 Weapon | A magical weapon bonus. | Generic | Supernatural | Attack +1 enhancementenhancement bonus this modifier does not stack with similar ones, Damage +1 enhancementenhancement bonus this modifier does not stack with similar ones | +1 | |
| +1 Weapon | A magical weapon bonus. | Generic | Supernatural | Attack +1 enhancementenhancement bonus this modifier does not stack with similar ones, Damage +1 enhancementenhancement bonus this modifier does not stack with similar ones | +1 | |
| +2 Armor | A magical armor bonus. | Generic | Supernatural | Armor Class +2 enhancementenhancement bonus this modifier does not stack with similar ones | +2 | |
| +2 Armor | A magical armor bonus. | Generic | Supernatural | Armor Class +2 enhancementenhancement bonus this modifier does not stack with similar ones | +2 | |
| +2 Armor | A magical armor bonus. | Generic | Supernatural | Armor Class +2 enhancementenhancement bonus this modifier does not stack with similar ones | +2 |