DMA

base quality
base quality
 

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NameShort DescriptionWorldTypeEffectsQualifier
Base QualitySummon another Mephit of the same variety with 25% chance of success.GenericSupernatural*undefined**undefined*
Base QualitySummon another Mephit of the same variety with 25% chance of success.GenericSupernatural*undefined**undefined*
Base QualitySummon another Mephit of the same variety with 25% chance of success.GenericSupernatural*undefined**undefined*
Base QualitySummon another Mephit of the same variety with 25% chance of success.GenericSupernatural*undefined**undefined*
Base QualitySummon 1d4 ghouls (100% success) or 2d4 dretches (60% success).Forgotten RealmsSpell-like*undefined**undefined*
Base QualityAura to 60 ft, Will DC $dc or as FearPlayer's Handbook p. 229 (30 ft cone, 1 rounds, become panicked (shaken plus run away as far as possible) unless Will DC 10, otherwise shaken (-2 attack, saves, skill and ability checks))Forgotten RealmsSupernatural*undefined**undefined*
Base QualityAura to 60 ft, Will DC $dc or as FearPlayer's Handbook p. 229 (30 ft cone, 1 rounds, become panicked (shaken plus run away as far as possible) unless Will DC 10, otherwise shaken (-2 attack, saves, skill and ability checks))Forgotten RealmsSupernatural*undefined**undefined*
Base QualityAura to 60 ft, Will DC $dc or as FearPlayer's Handbook p. 229 (30 ft cone, 1 rounds, become panicked (shaken plus run away as far as possible) unless Will DC 10, otherwise shaken (-2 attack, saves, skill and ability checks))Forgotten RealmsSupernatural*undefined**undefined*
Base QualityAura to 60 ft, Will DC $dc or as FearPlayer's Handbook p. 229 (30 ft cone, 1 rounds, become panicked (shaken plus run away as far as possible) unless Will DC 10, otherwise shaken (-2 attack, saves, skill and ability checks))Forgotten RealmsSupernatural*undefined**undefined*
Base QualitySummon 1d4 ghouls (100% success) or 2d4 dretches (60% success).Forgotten RealmsSpell-like*undefined**undefined*
Base QualityAura to 60 ft, Will DC $dc or as FearPlayer's Handbook p. 229 (30 ft cone, 1 rounds, become panicked (shaken plus run away as far as possible) unless Will DC 10, otherwise shaken (-2 attack, saves, skill and ability checks))Forgotten RealmsSupernatural*undefined**undefined*
Base QualityAura to 60 ft, Will DC $dc or as FearPlayer's Handbook p. 229 (30 ft cone, 1 rounds, become panicked (shaken plus run away as far as possible) unless Will DC 10, otherwise shaken (-2 attack, saves, skill and ability checks))Forgotten RealmsSupernatural*undefined**undefined*
Base QualitySummon 1d4 ghouls (100% success) or 2d4 dretches (60% success).Forgotten RealmsSpell-like*undefined**undefined*
Base QualitySummon another Mephit of the same variety with 25% chance of success.GenericSupernatural*undefined**undefined*
Base QualitySummon another Mephit of the same variety with 25% chance of success.GenericSupernatural*undefined**undefined*
Base Quality+1 ArmorA magical armor bonus.GenericSupernaturalArmor Class +1 enhancementenhancement bonus
this modifier does not stack with similar ones
+1
Base Quality+1 ArmorA magical armor bonus.GenericSupernaturalArmor Class +1 enhancementenhancement bonus
this modifier does not stack with similar ones
+1
Base Quality+1 ArmorA magical armor bonus.GenericSupernaturalArmor Class +1 enhancementenhancement bonus
this modifier does not stack with similar ones
+1
Base Quality+1 ArmorA magical armor bonus.GenericSupernaturalArmor Class +1 enhancementenhancement bonus
this modifier does not stack with similar ones
+1
Base Quality+1 WeaponA magical weapon bonus.GenericSupernaturalAttack +1 enhancementenhancement bonus
this modifier does not stack with similar ones
, Damage +1 enhancementenhancement bonus
this modifier does not stack with similar ones
+1
Base Quality+1 WeaponA magical weapon bonus.GenericSupernaturalAttack +1 enhancementenhancement bonus
this modifier does not stack with similar ones
, Damage +1 enhancementenhancement bonus
this modifier does not stack with similar ones
+1
Base Quality+1 WeaponA magical weapon bonus.GenericSupernaturalAttack +1 enhancementenhancement bonus
this modifier does not stack with similar ones
, Damage +1 enhancementenhancement bonus
this modifier does not stack with similar ones
+1
Base Quality+1 WeaponA magical weapon bonus.GenericSupernaturalAttack +1 enhancementenhancement bonus
this modifier does not stack with similar ones
, Damage +1 enhancementenhancement bonus
this modifier does not stack with similar ones
+1
Base Quality+2 ArmorA magical armor bonus.GenericSupernaturalArmor Class +2 enhancementenhancement bonus
this modifier does not stack with similar ones
+2
Base Quality+2 ArmorA magical armor bonus.GenericSupernaturalArmor Class +2 enhancementenhancement bonus
this modifier does not stack with similar ones
+2
Base Quality+2 ArmorA magical armor bonus.GenericSupernaturalArmor Class +2 enhancementenhancement bonus
this modifier does not stack with similar ones
+2