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| Name | Short Description | |
| Action, Singles Only | Can only take a standard action in each round. | |
| Action, Singles Only | Can only take a standard action in each round. | |
| Bonus, Grapple | A bonus to grapple | |
| Bonus, Grapple | A bonus to grapple | |
| Dodge, Uncanny | Retain Dex bonus to AC even if flat-footed or struck by invisible attacker. | |
| Dodge, Uncanny | Retain Dex bonus to AC even if flat-footed or struck by invisible attacker. | |
| Dodge, Uncanny Improved | Cannot be flanked anymore (unless high level). | |
| Dodge, Uncanny Improved | Cannot be flanked anymore (unless high level). | |
| Dodge, Uncanny Improved | Cannot be flanked anymore (unless high level). | |
| Grab, Improved | Initiate a free grapple after a successful melee attack. | |
| Grab, Improved | Initiate a free grapple after a successful melee attack. | |
| Grapple Bonus | A bonus to grapple | |
| Grapple Bonus | A bonus to grapple | |
| Improved Grab | Initiate a free grapple after a successful melee attack. | |
| Improved Grab | Initiate a free grapple after a successful melee attack. | |
| Improved Uncanny Dodge | Cannot be flanked anymore (unless high level). | |
| Improved Uncanny Dodge | Cannot be flanked anymore (unless high level). | |
| Improved Uncanny Dodge | Cannot be flanked anymore (unless high level). | |
| Poison | Deals poison damage (injury, Fort DC 14, 1d6 Dex/1d6 Dex) on successful attacks. | |
| Poison Use | Does not risk to poison itself. | |
| Poison Use | Does not risk to poison itself. | |
| Single Actions Only | Can only take a standard action in each round. | |
| Single Actions Only | Can only take a standard action in each round. | |
| Spell | Can cast a specific spell. | |
| Uncanny Dodge | Retain Dex bonus to AC even if flat-footed or struck by invisible attacker. | |
| Uncanny Dodge | Retain Dex bonus to AC even if flat-footed or struck by invisible attacker. |