DMA
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DMA
| Name | Short Description | |
| Affected As Evil | Affected as if creature has evil alignment. | |
| Affected As Lawful | Affected as if creature has lawful alignment. | |
| Bonus, Fortitude | A bonus to Fortitude saves. | |
| Bonus, Fortitude | A bonus to Fortitude saves. | |
| Bonus, Grapple | A bonus to grapple | |
| Bonus, Grapple | A bonus to grapple | |
| Bonus, Skill | A bonus to \Skill{\Value{name}} of \Value{modifier}. | |
| Bonus, Skill | A bonus to \Skill{\Value{name}} of \Value{modifier}. | |
| Breathe No Air | The creature cannot breath air. | |
| Breathe Water | The creature is capable of breathing under water. | |
| Charm Effects, Immunity to | Immune to all charm effects. | |
| Charm Effects, Immunity to | Immune to all charm effects. | |
| Cold, Immunity to | Immune to all cold damage. | |
| Cold, Immunity to | Immune to all cold damage. | |
| Constitution Damage, Immunity to | Immune to all constitution damage. | |
| Constitution Damage, Immunity to | Immune to all constitution damage. | |
| Death Effects, Immunity to | Immune to all death effects. | |
| Death Effects, Immunity to | Immune to all death effects. | |
| Dexterity Damage, Immunity to | Immune to all dexterity damage. | |
| Dexterity Damage, Immunity to | Immune to all dexterity damage. | |
| Disease, Immunity to | Immune to all diseases. | |
| Disease, Immunity to | Immune to all diseases. | |
| Does Not Breath | The creature does not need to breath. | |
| Does Not Eat | The creature does not need to eat. | |
| Does Not Sleep | The creature does not need to sleep. |